The shape of the game
Craps runs in hands. The first roll of a hand is the comeout: 7 or 11 wins the pass line,
2, 3, or 12 (craps) loses it, and any other number becomes the point — the white puck flips to ON
and sits on that number. From there the shooter keeps rolling: make the point again and the pass line wins;
roll a 7 first (seven-out) and the hand ends.
The best bets
PASS LINE — even money, the house edge is just 1.41%. Once a point is on, tap the dashed
ODDS lane under it: odds pay true (2:1 on 4/10, 3:2 on 5/9, 6:5 on 6/8) with zero house edge,
up to 3-4-5x your flat bet. Max Odds in the quick bets fills it for you.
COME works like a personal pass line mid-hand: your chip travels to the next number rolled and wins
if that number repeats before a 7. DON'T PASS / DON'T COME are the opposite side — you win on the
seven-out (12 pushes on the comeout, the "bar 12").
The number columns: LAY / number / BUY
Each number is three different bets stacked in one column. Tapping a different strip means a
completely different wager on the same number:
LAY
6
BUY
LAY (top) — bet against the number. You win if a 7 rolls before
it. Pays true odds in reverse, so you risk more than you win: lay $40 to win $20 on the 4 or 10,
$30 to win $20 on the 5 or 9, $24 to win $20 on the 6 or 8 — minus a 5% commission
charged only when you win. This is the dark side of the number.
The number (middle) — a PLACE bet, the everyday one. You win if that
number rolls before a 7. Pays 9:5 on 4/10, 7:5 on 5/9, 7:6 on 6/8. Bet the 6 and
8 in $6 units and the 5 and 9 in $5 units so the odds pay out whole.
BUY (bottom) — the same "before a 7" bet as PLACE, but paid at true
odds instead of place odds, for a 5% commission (of your bet, minimum $1) taken only when you win. On the
4 and 10 that is a real upgrade: 2:1 instead of 9:5 drops the house edge from 6.67% to about 1.67%.
On the 5 and 9 it's an upgrade too, in $20 units: 2.0% instead of 4.0% — but under $20
the $1 minimum commission is more than 5% and a buy turns worse than a place. On the 6 and 8 a buy is
never better than placing (a wash at $30, worse below) — place those.
A worked example on the 10: place $5 and it pays $9. Buy $20 and it pays $40 less a $1
commission = $39 — far better per dollar. Lay $40 and you collect $20 (less $1) if the 7 shows
first. Place, buy, lay and hardway bets automatically sit out the comeout, and you can force any of them ON or
OFF from My Bets (💰).
The rest of the felt, area by area
FIELD — one roll, resolved instantly. Wins on 2, 3, 4, 9, 10, 11, 12 (double on the 2, triple on
the 12), loses on 5, 6, 7, 8. It looks generous because it covers seven numbers, but the four it misses are the
four most common: the house keeps 2.78%.
HARDWAYS — the doubles. "Hard 8" is 4+4, and it must arrive that way before either a 7 or
an "easy" 8 (6+2, 5+3). Hard 6 and 8 pay 9:1, hard 4 and 10 pay 7:1. Fun, expensive (9–11%).
ONE-ROLL PROPS — all of these live or die on the very next throw, then come down win or lose:
ACES / BOXCARS / ACE-DEUCE / YO — calling one exact total for the next roll. Aces (2) and
Boxcars (12) pay 30:1 because only one dice combo makes each; Ace-Deuce (3) and Yo (11) pay 15:1 because two
combos make each. Any other total loses.
ANY SEVEN — the next roll is any 7. Pays 4:1 — and carries the worst house edge on the
whole table (16.7%), which is why dealers love to sell it.
ANY CRAPS — the next roll is 2, 3 or 12. Pays 7:1. Often used as a $1 "insurance" alongside a
big pass line bet on the comeout.
HORN — one bet split four equal ways: 2, 3, 11 and 12 all at once, so bet in $4 steps.
If one of the four hits, that quarter pays its own rate (30:1 on 2 or 12, 15:1 on 3 or 11) and the other three
quarters lose. Worked example: $4 horn and an 11 rolls — your $1 on the 11 pays $15, the $3 on 2/3/12 is
gone, net +$12. Any total outside those four numbers loses all $4.
C & E (Craps & Eleven) — one bet split in half: half on Any Craps (2/3/12 at
7:1), half on Yo (11 at 15:1), so bet an even amount. A craps number or an eleven pays its half while the other
half loses; anything else loses both. It is the horn's cheaper cousin — same idea, two buckets instead of
four.
HOP — you name an exact dice combination for the next roll: "hopping the 3-2" only wins
on a 3 and a 2. Doubles (like 4-4, "hard hopping") pay 30:1, every split combo pays 15:1. The felt has no
printed box for hops at a real casino either — you just tell the dealer, so here the button opens a picker.
BIG 6 / BIG 8 — the tourist trap: the same "before a 7" bet as placing the 6 or 8, but paying
only even money instead of 7:6. Place them instead, always.
COME / DON'T COME — your own personal pass line, started mid-hand. Your chip travels to whatever
number rolls next and then wins if that number repeats before a 7 (don't come is the reverse). Once it has
traveled you can back it with odds too.
THE ODDS LANE (dashed, under the pass line) — only appears once a point is set, and it is the
single best bet on the felt: zero house edge, paid at true odds. Always fill it before adding anything
else.
Bonus Craps (the red strip)
ALL SMALL (2-6) and ALL TALL (8-12) pay 35 for 1 if every number in the set rolls before any 7.
ALL OR NOTHING AT ALL pays 176 for 1 for all ten. Collected numbers light up gold; any seven wipes them.
The controls
Pick a chip, tap a spot (or drag the chip onto it). ↶ undoes your last bet before the roll,
↓ pulls back everything removable like asking the dealer, or drag a chip pile straight to
another spot to move the bet (or down to your rail to take it off — contracts ride, and nothing moves once
the dice are out), ↻ repeats your board after a
seven-out. Between rolls a betting window counts down — 👊 knock the table to send the dice
early. Quick bets ($32 across / $22 inside / $20 outside) place the classic spreads and skip your point, and ALL THE
HARDWAYS throws your selected chip on each of the four doubles at once — the "gimme the hardways" call
you hear at a live table.
Payouts follow Vegas strip rules with $1 minimums; odd payouts floor to the whole dollar,
exactly like a live table. Play money only.